This project is a case-study on “How you can produce some sounds from scratch by writing c# code in Unity3D”. It includes a custom class, called “ProceduralAudioController” which is actually a custom Audio Synthesizer with capabilities such as Tone Selection (and Mix), Amplitude Modulation and Frequency Modulation. The project also features a Circular Spectrogram, as well as a Complex Object that reacts to some of the Synthesizer’s parameters. Continue reading to find out more about the project!
The “Procedural Water Surface” is a case-study on Procedural Geometry that I made while experimenting with c# in Unity3D. What follows is a presentation of this case-study and, more specifically, of “how you can make an animated water surface in Unity3D, using only c# code” .