Tag

Unity3D

Procedural Audio, made in Unity3D

This project is a case-study on “How you can produce some sounds from scratch by writing c# code in Unity3D”. It includes a custom class, called “ProceduralAudioController” which is actually a custom Audio Synthesizer with capabilities such as Tone Selection (and Mix), Amplitude Modulation and Frequency Modulation. The project also features a Circular Spectrogram, as well as a Complex Object that reacts to some of the Synthesizer’s parameters. Continue reading to find out more about the project!

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