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Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes

By August 23, 2019May 24th, 2023No Comments

Abstract:

“Which features of a game influence the dynamics of players interacting with it? Can a level’s architecture change the balance between two competing players, or is it mainly determined by the character classes and roles that players choose before the game starts? This paper assesses how quantifiable gameplay outcomes such as score, duration and features of the heatmap can be predicted from different facets of the initial game state, specifically the architecture of the level and the character classes of the players. Experiments in this paper explore how different representations of a level and class parameters in a shooter game affect a deep learning model which attempts to predict gameplay outcomes in a large corpus of simulated matches. Findings in this paper indicate that a few features of the ruleset (i.e. character class parameters) are the main drivers for the model’s accuracy in all tested gameplay outcomes, but the levels (especially when processed) can augment the model.”

Citation:

Antonios Liapis, Daniel Karavolos, Konstantinos Makantasis, Konstantinos Sfikas and Georgios N. Yannakakis: “Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes” in Proceedings of the IEEE Conference on Games, 2019.

BibTeX:

@inproceedings{liapis2019fusing,
    author = {Antonios Liapis and Daniel Karavolos and Konstantinos Makantasis and Konstantinos Sfikas and Georgios N. Yannakakis},
    title = {Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes},
    booktitle = {Proceedings of the IEEE Conference on Games},
    year = {2019},
}

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